New product
Larp Inn's Condition Markers are perfect for Dungeons and Dragons, Pathfinder and a range of other role-playing games. These rings fit on or around your miniatures to easily indicate their status during the game.
These condition rings have been designed to accommodate a large selection of miniatures. The central hole is 20mm to allow for miniatures to sit on top. However, the hole easily fits around many bases and can be hung from different parts of larger miniatures.
See more details below.
23 Item Items
In Stock
Warning: Last items in stock!
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Compositions | Acrylic Plastic |
Depth | 3mm |
Diameter | Outer Dimensions: 30mm Hole Dimensions: 20mm |
Larp Inn's Condition Markers are perfect for Dungeons and Dragons, Pathfinder and a range of other role-playing games. These rings fit on or around your miniatures to easily indicate their status during the game.
These condition rings have been designed to accommodate a large selection of miniatures. The central hole is 20mm to allow for miniatures to sit on top. However, the hole easily fits around many bases and can be hung from different parts of larger miniatures.
Hand made here at Larp Inn, UK.
Acrylic plastic.
Outer Dimensions: 30mm x 30mm x 3mm.
Hole Dimensions: 20mm x 20mm.
Buy individual condition makers here.
Artificer -
x1 Blinded, x1 Concentration, x1 Deafened, x1 Frightened, x1 Incapacitated, x1 Invisible, x1 Magic Effect, x1 Restrained, x1 Stunned & x1 Unconscious.
Barbarian -
x1 Blinded, x1 Deafened, x1 Exhausted, x1 Frightened, x1 Grappled, x1 Prone, x1 Raging, x1 Restrained, x1 Stunned & x1 Unconscious.
Bard -
x1 Blinded, x1 Charmed, x1 Concentration, x1 Deafened, x1 Incapacitated, x1 Magic Effect, x1 Paralyzed, x1 Prone, x1 Unconscious & x1 Vicious Mockery.
Blood Hunter -
x1 Bane, x1 Charmed, x1 Frightened, x1 Grappled, x1 Incapacitated, x1 Magic Effect, x1 Physical Effect, x1 Poisoned, x1 Stunned & x1 Unconscious.
Cleric -
x3 Bane, x3 Bless, x1 Blinded, x1 Charmed, x1 Concentration, x1 Deafened, x1 Frightened, x1 Magic Effect, x1 Paralyzed, & x1 Unconscious.
Druid -
x1 Blinded, x1 Charmed, x1 Concentration, x1 Deafened, x1 Incapacitated, x1 Magic Effect, x1 Paralyzed, x1 Prone, x1 Restrained & x1 Unconscious.
Fighter -
x1 Blinded, x1 Deafened, x1 Exhausted, x1 Frightened, x1 Grappled, x1 Physical Effect, x1 Prone, x1 Restrained, x1 Stunned & x1 Unconscious.
Monk -
x1 Blinded, x1 Deafened, x1 Exhausted, x1 Frightened, x1 Grappled, x1 Physical Effect, x1 Prone, x1 Restrained, x1 Stunned & x1 Unconscious.
Paladin -
x3 Bless, x1 Charmed, x1 Concentration, x1 Frightened, x1 Grappled, x1 Incapacitated, x1 Magic Effect, x1 restrained, x1 Stunned & x1 Unconscious.
Ranger -
x1 Blinded, x1 Concentration, x1 Deafened, x1 Exhausted, x1 Frightened, x1 grappled, x1 Hunter's Mark, x1 Poisoned, x1 Stunned & x1 Unconscious.
Rogue -
x1 Blinded, x1 Charmed, x1 Frightened, x1 Grappled, x1 Incapacitated, x1 Invisible, x1 Magic Effect, x1 Restrained, x1 Stunned & x1 Unconscious.
Sorcerer -
x1 Blinded, x1 Charmed, x1 Concentration, x1 Deafened, x1 Frightened, x1 Magic Effect, x1 Paralyzed, x1 Restrained, x1 Stunned & x1 Unconscious.
Warlock -
x1 Charmed, x1 Concentration, x1 Frightened, x1 Grappled, x1 Magic Effect, x1 Paralyzed, x1 Poisoned, x1 restrained, x1 Stunned & x1 Unconscious.
Wizard -
x1 Blinded, x1 Charmed, x1 Concentration, x1 Deafened, x1 Frightened, x1 Hasted, x1 Invisible, x1 Magic Effect, x1 Paralyzed, x1 Petrified, x1 Poisoned, x1 Prone, x1 restrained & x1 Unconscious.
Please Note: Though we try to adhere to these colours, variation occasionally occurs.